Virtual Maker is a small studio of technical experts accelerating projects to completion.
We believe software architecture is about balancing flexibility (ease of change) and simplicity (ease of understanding).
We practice this balance when we organize projects, set up version control, implement software design patterns, and interface with external services.
Unity apps need user interfaces which appeal visually while being easy to use.
We craft user interfaces using both Unity UI (UGUI) and UI Toolkit which are highly reactive, animated, and even break out into 3D space.
We know adding multiplayer is a challenge, which is why we leverage Unity's NetCode for GameObjects and Photon PUN/Fusion to do the heavy lifting.
We can quickly setup sessions, implement matchmaking, handle disconnects, and keep everything between players in sync.
Good interactions are what give each game or app its unique feel.
We go beyond the off-the-shelf packages and fine-tune each game mechanic iteratively to achieve the user experience you're going for.
You can spend countless hours on gameplay and visual polish, yet still get a low rating if your app performs poorly on your user's hardware.
We know how to analyze and fix CPU and GPU bottlenecks, memory leaks, long load times, and heavy network traffic.
Unity may be a multi-platform engine, but that doesn't mean it's trivial to release on multiple platforms or stores.
Each platform has its unique performance issues and limitations, and we've worked with most of them from PC to mobile to VR.
Before forming Virtual Maker, we were pioneer engineers at Microsoft during the early days of HoloLens and Windows Mixed Reality. We helped define the fundamental interaction patterns for head, hand, and controller input. We learned how to implement spatial design—positioning virtual elements in real-world environments to create intuitive user interactions that blend physical and digital realities.
By building the first user interfaces for these devices and contributing to the Mixed Reality Toolkit (MRTK), we not only learned common pitfalls but also established best practices that continue to guide today’s AR/VR development. Today we continue to create immersive experiences and tools to empower other developers to take advantage of spatial computing.
© 2025 Virtual Maker Corporation