We’ve been hard at work this last month improving Buildalon to ensure success for our first users!
If you haven’t heard yet, Buildalon is our new automation solution for Unity developers to build, test, and deploy their games and apps.
Buildalon News Roundup
- Over 1100 successful builds!
- Saved over 51 work days (400+ hours) of developer time.
- We’ve super simplified our Getting Started page.
- We’ve written a lot of documentation.
- Build visionOS, iOS, and macOS, and upload to TestFlight.
- Build Universal Windows Platform (UWP) and HoloLens.
Over 1100 Successful Builds!
Buildalon users had over 1100 successful builds, saving them over 51 work days (400+ hours) of having to wait on Unity for builds to complete and manually deploying their apps to stores.
That doesn’t even count the failed builds, which caught build breaks before they got merged into the main branches.
Super Simplified Getting Started
We’ve automated more of the Getting Started process, so you can start using Buildalon in 10 minutes. We also made a video explainer.
Updated Documentation
While the getting started process is simple, there are many ways to improve your build workflow with additional build platforms, unit testing, and deployment to stores.
We’ve written a lot of documentation to cover all the details!
Unity XCode Builder
Use the new unity-xcode-builder action to automatically run Xcode to build your app for visionOS, iOS, and macOS apps and upload the resulting app bundle to TestFlight.
Unity UWP Builder
Use the new unity-uwp-builder action to automatically run Visual Studio to build your app for Universal Windows Platform (UWP) and HoloLens.
Join the Community
Want to ask questions about Buildalon and see if it’s a fit for your team? Join us on Discord and let us know about your project!
Links
Recent Posts
- Buildalon Verified GitHub Actions
- Introducing Buildalon Auto-Start
- Git and Unity: A Comprehensive Guide to Version Control for Game Devs
- Flexalon Update 4.2
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