Hello Makers,
Welcome to the first Flexalon Copilot Test Flight. Every so often, we need to try generating something new to see how Copilot performs.
Today, we generate a quest panel from scratch and refine it. After the test, we'll break down how Copilot performed.
Flight Report
In our testing, Copilot performs more reliably with longer detailed prompts. Here, we make sure to tell Copilot what we're expecting to see:
A good start! Copilot understood that it needs to create a new panel and correctly positioned it in the center of the screen. 'Panel' is one of the prefab types users can define in a Prefab Set for Copilot to instantiate.
Next, we need to see if Copilot can insert some images and text.
We can tell Copilot which image to use either by selecting it or adding it to the "Prompt Context" section of the chat window.
And the result...
Pretty good, but we have our first bit of turbulence to sort out. Copilot left in the section headers and made the quest title smaller than those headers. Let's see if it can fix that.
Sometimes the request is too ambiguous and Copilot guesses wrong. In this case, it centered the text of each quest reward, rather than the "Reward" title. We could undo (Ctrl-Z) Copilot's changes and try a more specific prompt. Or, we can use the history of the conversation to tell Copilot what we meant.
If you look closely, you'll notice the rewards are not aligned with each other. This is a mistake we couldn't get Copilot to correct, until we dug in to find the issue. Copilot added a margin to the top of the sword reward, thinking the rewards were stacked vertically.
Looks like we still have work to do. In the meanwhile, we can spend 5 minutes manually adjusting the rewards section to look a bit nicer.
That's all for today! Be sure to join us on Discord to tell us what we should try in the next Test Flight.
Sign up for early accessThanks for reading!
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